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Chamelingo

Professional Unity Localization Made Simple

Eliminate the complexity of game translation. Manage all translatable content through a unified editor interface, integrate automatic translation services, and handle dynamic runtime text and other components without writing boilerplate code.


🎯 Core Features

Editor Time Preview
Test translations directly in the editor without entering Play mode

Custom Localizers
Localize ANY property on ANY component - images, audio clips, materials and more

Visual Inspector Feedback
See localization status directly on GameObjects

One-Click Auto-Translation
Instantly translate missing keys using DeepL, Google Translate and more

Composite Text System
Combine translation keys, runtime values, and component references

Chamelingo Hub
Centralized dashboard for managing translations

Flexible Data Formats
Switch between JSON and CSV with automatic migration


⚡ Supported Translation Services

  • MyMemory (free)
  • LibreTranslate (open-source)
  • Google Translate
  • DeepL Free & Pro
  • Azure Translator

📦 What's Included

✅ Complete Chamelingo Hub editor interface
✅ Editor Time Preview - test translations without Play mode
✅ TextMeshPro and Unity UI Text support
✅ Custom Localizer for images, audio, materials and more
✅ Production-ready language dropdown prefab
✅ Interactive sample scene
✅ Comprehensive documentation with API reference


🎮 Get Started in 5 Steps

  1. Open the Chamelingo Hub from Window → Chamelingo
  2. Configure target languages in Project Settings
  3. Create translation keys and auto-translate
  4. Add Chamelingo components to text GameObjects
  5. Preview translations in Edit mode or test in Play mode

Complete Getting Started Guide →


💡 Why Chamelingo?

Instant Preview - See translations in the editor without entering Play mode

Beyond Text - Localize images, audio, materials, and any component property

Single Source of Truth - All translations in one place

Visual Workflow - See what needs translation at a glance

Zero Boilerplate - Components handle everything automatically

Built for Unity - Deep editor integration

No complex setup. No scattered files. Just powerful localization that works.


📚 Documentation

Getting Started

Reference

Support


🤝 Support & Community

Developer: DeadLock Development
Documentation: Getting Started | User Guide | API Reference
Issue Tracker: Report Issues